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; POPUP EVENTS
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;
; USAGE:
;
; Basic structure for a popup event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #MESSAGE= Message body text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccurring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Union AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Confederates AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Union AI or on the Confederates Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Confederates AI or on the Union Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event (use #COUNTRY_ID= 0 for generic popup)
; #PRIVATE= Should the event remain private to the side receiving it? (values range [0, 1]; False= 0; True= 1)
; #DISPLAY_ORDER= When do we display this popup event? (values range [0, 2]; End of Turn= 0; Beginning of Turn= 1; Deployment Phase= 2)
; #DISPLAY_TURN= On what turn do we display this popup event? (values range [0, 2]; Any= 0; Union Turn= 1; Confederates Turn= 2)
; #DISPLAY_STYLE= What type of display style for the #POPUP banner text area?
; 				  0 = default style, simple text with small national flags relative to #COUNTRY_ID on either side of text (this default can be used with #MESSAGE body text and/or #IMAGE and #SOUND
;                 1 = major header, larger text with no national flags on either side of text (only if #IMAGE used, otherwise will default to default style = 0)
;              2.xx = mouse hover popup style where xx refers to the sprite index of the symbol_sprites.png file that will be shown at #MAP_POSITION.  
;                     More than one #MAP_POSITION can be set for #DISPLAY_STYLE = 2.xx  (e.g. 2.24 indicating the 24th sprite in the symbol_sprites.png file).
;                     #TRIGGER and #DISPLAY_ORDER will not be checked/applied when #DISPLAY_STYLE is 2.xx.
;                     Display of symbol sprite will follow the logic of the POPUP event, e.g. if #DISPLAY_TURN and #AI = 0, then the map symbol will show on all turns.
;                     If #DISPLAY_TURN value > 0, e.g. only show on Union or Confederates turns, #PRIVATE= 1 can be used to hide the display of the symbol sprite when 'Hide/Show Map Info' is disabled in game.
;                     #POPUP text will be shown for the mouse hover text.
; #MESSAGE_STYLE= What type of #MESSAGE body style will be shown?
;                 0 = default style (no large national flags or symbols shown in the #MESSAGE body text area)
;				  1 = large national flag in upper right corner relative to #COUNTRY_ID
;		          2 = large national flag in upper right corner w/ national symbol shown in upper middle of the #MESSAGE body text area
;		          3 = #MESSAGE body text will be displayed in the bottom half w/ large national flag in lower left bottom half as well 
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd).
; #TEXT_RGB= Text color for the decision event
;            Format: red, green, blue (values range [0, 255])
; #SHADOW_RGB= Shadow color for the decision event text (NOT USED IN SC3)
;              Format: red, green, blue (values range [0, 255])
; #MAP_POSITION= Position that the POPUP event will center over when the event fires.  A #MAP_POSITION does not have to be specified and can be left blank.
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Union/Confederates unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; } 
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; #MESSAGE field supports the following special characters:
; %N = newline or carriage return
; %T = horizontal tab
; %R = right align text, must be applied at the beginning of a newline, otherwise it will be ignored
; %C = center align text, must be applied at the beginning of a newline, otherwise it will be ignored
; %B = bold text, must be applied for each word you wish to bold
; %V = italic text, must be applied for each word you wish to italicize
;
; Use the reference values provided for #COUNTRY_ID and not the country names 
;
; If #DISPLAY_ORDER= 2 (Deployment Phase) then the #DATE value is ignored as it is not applicable.
;
; If date has an added [=] at the end then it will only apply for the current year specified, e.g. #DATE= 1939/09/01 [=]
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes. More than one position can be set.
; Each #ALIGNMENT_POSITION will be read with AND logic.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Union or Confederates country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; If #CONDITION_POSITION has an added [<] at the end then it will look for a unit count less than the [min_units, max_units] range, e.g. 
; Union have less than 4 units within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [4,4] [1] [0] [<]
;
; If #CONDITION_POSITION has an added <unit_id, ...> then it will only consider the specified UNIT_ID types, e.g.
; Union have an Army or Tank unit within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [1,1] [1] [0] <5,26>
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_1= Alabama
; #COUNTRY_ID_2= Alaska
; #COUNTRY_ID_3= Arizona
; #COUNTRY_ID_4= Arkansas
; #COUNTRY_ID_5= California
; #COUNTRY_ID_6= Colorado
; #COUNTRY_ID_7= Connecticut
; #COUNTRY_ID_8= Delaware
; #COUNTRY_ID_9= Florida
; #COUNTRY_ID_10= Georgia
; #COUNTRY_ID_11= Hawaii
; #COUNTRY_ID_12= Idaho
; #COUNTRY_ID_13= Illinois
; #COUNTRY_ID_14= Indiana
; #COUNTRY_ID_15= Iowa
; #COUNTRY_ID_16= Kansas
; #COUNTRY_ID_17= Kentucky
; #COUNTRY_ID_18= Louisiana
; #COUNTRY_ID_19= Maine
; #COUNTRY_ID_20= Maryland
; #COUNTRY_ID_21= Massachusetts
; #COUNTRY_ID_22= Michigan
; #COUNTRY_ID_23= Minnesota
; #COUNTRY_ID_24= Mississippi
; #COUNTRY_ID_25= Missouri
; #COUNTRY_ID_26= Montana
; #COUNTRY_ID_27= Nebraska
; #COUNTRY_ID_28= Nevada
; #COUNTRY_ID_29= New Hampshire
; #COUNTRY_ID_30= New Jersey
; #COUNTRY_ID_31= New Mexico
; #COUNTRY_ID_32= New York
; #COUNTRY_ID_33= North Carolina
; #COUNTRY_ID_34= North Dakota
; #COUNTRY_ID_35= Ohio
; #COUNTRY_ID_36= Oklahoma
; #COUNTRY_ID_37= Oregon
; #COUNTRY_ID_38= Pennsylvania
; #COUNTRY_ID_39= Rhode Island
; #COUNTRY_ID_40= South Carolina
; #COUNTRY_ID_41= South Dakota
; #COUNTRY_ID_42= Tennessee
; #COUNTRY_ID_43= Texas
; #COUNTRY_ID_44= Utah
; #COUNTRY_ID_45= Vermont
; #COUNTRY_ID_46= Virginia
; #COUNTRY_ID_47= Washington
; #COUNTRY_ID_48= West Virginia
; #COUNTRY_ID_49= Wisconsin
; #COUNTRY_ID_50= Wyoming
; #COUNTRY_ID_51= Apache
; #COUNTRY_ID_52= Argentina
; #COUNTRY_ID_53= Austria
; #COUNTRY_ID_54= Bolivia
; #COUNTRY_ID_55= Brazil
; #COUNTRY_ID_56= Canada
; #COUNTRY_ID_57= Cherokee
; #COUNTRY_ID_58= Chickasaw
; #COUNTRY_ID_59= Chile
; #COUNTRY_ID_60= China
; #COUNTRY_ID_61= Choctaw
; #COUNTRY_ID_62= Colombia
; #COUNTRY_ID_63= Commanche
; #COUNTRY_ID_64= Confederacy
; #COUNTRY_ID_65= Costa Rica
; #COUNTRY_ID_66= Creek
; #COUNTRY_ID_67= Cuba
; #COUNTRY_ID_68= Denmark
; #COUNTRY_ID_69= Deseret
; #COUNTRY_ID_70= Dominican Republic
; #COUNTRY_ID_71= Ecuador
; #COUNTRY_ID_72= El Salvador
; #COUNTRY_ID_73= France
; #COUNTRY_ID_74= Germany
; #COUNTRY_ID_75= Guatemala
; #COUNTRY_ID_76= Haiti
; #COUNTRY_ID_77= Honduras
; #COUNTRY_ID_78= Italy
; #COUNTRY_ID_79= Japan
; #COUNTRY_ID_80= Japanese Shogunate
; #COUNTRY_ID_81= Liberia
; #COUNTRY_ID_82= Mexican Empire
; #COUNTRY_ID_83= Mexico
; #COUNTRY_ID_84= Navajo
; #COUNTRY_ID_85= Netherlands
; #COUNTRY_ID_86= Nicaragua
; #COUNTRY_ID_87= Osage
; #COUNTRY_ID_88= Ottomans
; #COUNTRY_ID_89= Panama
; #COUNTRY_ID_90= Paraguay
; #COUNTRY_ID_91= Peru
; #COUNTRY_ID_92= Philippines
; #COUNTRY_ID_93= Portugal
; #COUNTRY_ID_94= Prussia
; #COUNTRY_ID_95= Pueblo
; #COUNTRY_ID_96= Puerto Rico
; #COUNTRY_ID_97= Rio Grande
; #COUNTRY_ID_98= Russia
; #COUNTRY_ID_99= Seminole
; #COUNTRY_ID_100= Spain
; #COUNTRY_ID_101= Sweden
; #COUNTRY_ID_102= UK
; #COUNTRY_ID_103= Union
; #COUNTRY_ID_104= Uruguay
; #COUNTRY_ID_105= USCA
; #COUNTRY_ID_106= Venezuela
; #COUNTRY_ID_107= Yucatan
; #COUNTRY_ID_108= 
; #COUNTRY_ID_109= 
; #COUNTRY_ID_110= 
; #COUNTRY_ID_111= Blockade Runners
; #COUNTRY_ID_112= Blockade Runners
; #COUNTRY_ID_113= Blockade Runners
; #COUNTRY_ID_114= Blockade Runners
; #COUNTRY_ID_115= Blockade Runners
; #COUNTRY_ID_116= Blockade Runners
; #COUNTRY_ID_117= Blockade Runners
; #COUNTRY_ID_118= Blockade Runners
; #COUNTRY_ID_119= Red
; #COUNTRY_ID_120= Black
;
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; UNIT ID REFERENCE VALUES
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;
; #UNIT_ID_0= HQ
; #UNIT_ID_1= Garrison
; #UNIT_ID_2= Brigade
; #UNIT_ID_3= Division
; #UNIT_ID_4= Corps
; #UNIT_ID_5= Army
; #UNIT_ID_6= Mechanized
; #UNIT_ID_7= Special Forces
; #UNIT_ID_8= Engineers
; #UNIT_ID_9= Paratroops
; #UNIT_ID_10= Cavalry Brigade
; #UNIT_ID_11= Cavalry Division
; #UNIT_ID_12= Cavalry Corps
; #UNIT_ID_13= Partisans
; #UNIT_ID_14= Pillbox
; #UNIT_ID_15= Anti-Air
; #UNIT_ID_16= Rocket Artillery
; #UNIT_ID_17= Artillery
; #UNIT_ID_18= Heavy Artillery
; #UNIT_ID_19= Rail Gun
; #UNIT_ID_20= Coastal Gun
; #UNIT_ID_21= Rockets
; #UNIT_ID_22= Reconnaissance
; #UNIT_ID_23= Armored Train
; #UNIT_ID_24= Anti-Tank
; #UNIT_ID_25= Light Tanks
; #UNIT_ID_26= Tanks
; #UNIT_ID_27= Heavy Tanks
; #UNIT_ID_28= Airships
; #UNIT_ID_29= Fighters
; #UNIT_ID_30= Tactical Bombers
; #UNIT_ID_31= Medium Bombers
; #UNIT_ID_32= Strategic Bombers
; #UNIT_ID_33= Maritime Bombers
; #UNIT_ID_34= Kamikazes
; #UNIT_ID_35= Dreadnought
; #UNIT_ID_36= Battleship
; #UNIT_ID_37= Battle Cruiser
; #UNIT_ID_38= Heavy Cruiser
; #UNIT_ID_39= Light Cruiser
; #UNIT_ID_40= Destroyer
; #UNIT_ID_41= Escort Carrier
; #UNIT_ID_42= Carrier
; #UNIT_ID_43= Sub
; #UNIT_ID_44= Motor Torpedo Boat
; #UNIT_ID_45= Mulberry
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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{
#NAME= Fort Sumter Attacked
#POPUP= <<TAG_27>>
#MESSAGE=
#IMAGE= sumter.png
#SOUND= artillery_attack1.ogg, artillery_attack2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1002[1]
#COUNTRY_ID= 0
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 0
#DATE= 1861/04/12
#TEXT_RGB= 255,255,255 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 145,102
; Blockade Runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Lincoln's 75000 Volunteers
#POPUP= <<TAG_26>>
#MESSAGE=
#IMAGE= camp1.png, camp2.png, camp3.png
#SOUND= barracks.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 157,61
#DATE= 1861/04/16
; Washington in Union hands
#ALIGNMENT_POSITION= 157,61 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Blockade Declared
#POPUP= <<TAG_28>>
#MESSAGE=
#IMAGE= minnesota.png, unadilla.png
#SOUND= gunboat_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 157,61
#DATE= 1861/04/19
; Washington in Union hands
#ALIGNMENT_POSITION= 157,61 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= PACS Begins Organising
#POPUP= <<TAG_31>>
#MESSAGE=
#IMAGE= cstroops1.png, cstroops2.png
#SOUND= corps_army_movement1.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 114,109
#DATE= 1861/04/27
; Washington in Union hands
#ALIGNMENT_POSITION= 157,61 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Lincoln Orders 3 Year Terms
#POPUP= <<TAG_32>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 157,61
#DATE= 1861/05/03
; Washington in Union hands
#ALIGNMENT_POSITION= 157,61 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= First Mesilla
#POPUP= <<TAG_36>>
#MESSAGE=
#IMAGE= 
#SOUND= battle1.ogg, battle2.ogg, battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 11,109
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 10,107 [4,4] [1,1] [2] [0]
}

{
#NAME= California Column - Stanwix Station
#POPUP= <<TAG_37>>
#MESSAGE=
#IMAGE= 
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 504[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1862/03/30
; Blockade runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= California Column - Tucson
#POPUP= <<TAG_38>>
#MESSAGE=
#IMAGE= 
#SOUND= cavalry_movement1.ogg, cavalry_movement2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 504[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1862/05/20
; Blockade runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= California Column - Fails to Arrive
#POPUP= <<TAG_39>>
#MESSAGE=
#IMAGE= 
#SOUND= battle1.ogg, battle2.ogg, battle3.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 22[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1862/07/25
; Blockade runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Partisan Act - DE 113 YES
#POPUP= <<TAG_243>>
#MESSAGE=
#IMAGE= debris.png
#SOUND= partisan_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 113[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Partisan Act - DE 113 NO
#POPUP= <<TAG_244>>
#MESSAGE=
#IMAGE= 
#SOUND= partisan_movement.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 113[0]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Kentucky Neutrality
#POPUP= <<TAG_29>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 17
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 118,73
#DATE= 1861/05/16
; Louisville in neutral hands
#ALIGNMENT_POSITION= 114,73 [0]
#VARIABLE_CONDITION= 17 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Brazil Extends Belligerent Status to CSA
#POPUP= <<TAG_30>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 55
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION=
#DATE= 1861/08/01
; Blockade Runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Execution of Dominican General Sanchez
#POPUP= <<TAG_40>>
#MESSAGE=
#IMAGE= sanchez.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 222,184
#DATE= 1861/07/04
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Ironclad Board
#POPUP= <<TAG_94>>
#MESSAGE=
#IMAGE= 
#SOUND= ironclad_movement.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 157,61
#DATE= 1861/08/07
; Washington in Union hands
#ALIGNMENT_POSITION= 157,61 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Winfield Scott's Retirement
#POPUP= <<TAG_96>>
#MESSAGE=
#IMAGE= scott.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/11/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= 1864 Election (1)
#POPUP= <<TAG_148>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/11/05
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= 1864 Election (2)
#POPUP= <<TAG_149>>
#MESSAGE=
#IMAGE= election64.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/11/16
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Second Cortina War
#POPUP= <<TAG_144>>
#MESSAGE=
#IMAGE= cortina.png
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 64
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 56,151
#DATE= 1861/05/18
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Hard Tack Come Again No More
#POPUP= <<TAG_263>>
#MESSAGE=
#IMAGE= hardtack.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/06/18
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Trent Incident
#POPUP= <<TAG_235>>
#MESSAGE=
#IMAGE= trent.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/11/08
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Juarez' Call to Arms
#POPUP= <<TAG_269>>
#MESSAGE= <<TAG_270>>
; Text for this taken from Benito Juarez' Manifesto of Dec. 1861 - 'Maximilian in Mexico' (1914) by Percy F. Martin (Chapter VI)
#IMAGE= communication.png
#SOUND= barracks.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1002[1]
#COUNTRY_ID= 83
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 2
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 63,191
#DATE= 1861/12/01
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Mexico >15% Union
#VARIABLE_CONDITION= 83 [1] [15] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Edwin Stanton
#POPUP= <<TAG_227>>
#MESSAGE=
#IMAGE= stanton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/01/20
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Battle Hymn of the Republic
#POPUP= <<TAG_141>>
#MESSAGE=
#IMAGE= battlehymn.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/02/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Militia Act 1862
#POPUP= <<TAG_241>>
#MESSAGE=
#IMAGE= usct.png
#SOUND= barracks.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 70
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/07/17
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Hardy Sr
#POPUP= <<TAG_137>>
#MESSAGE=
#IMAGE= hospital.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/09/17
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;; worth noting hospital.png is jsut a generic picture of a civil war hospital
;; About Hardy Sr: https://www.findagrave.com/memorial/12823557/oliver-hardy

{
#NAME= Gatling Gun
#POPUP= <<TAG_136>>
#MESSAGE=
#IMAGE= gatlinggun.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/11/04
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= 1862 Midterms
#POPUP= <<TAG_224>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/11/04
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Peterhoff Incident
#POPUP= <<TAG_231>>
#MESSAGE=
#IMAGE= 
#SOUND= gunboat_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/02/20
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= La Paz Incident
#POPUP= <<TAG_145>>
#MESSAGE=
#IMAGE= 
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 1,110
#DATE= 1863/05/20
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Portland Ship Theft
#POPUP= <<TAG_230>>
#MESSAGE=
#IMAGE= portlandincident.png
#SOUND= gunboat_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 64
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/10/31
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 179,24 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Thanksgiving
#POPUP= <<TAG_139>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/10/03
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Custer's Marriage
#POPUP= <<TAG_134>>
#MESSAGE=
#IMAGE= custer.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 121,47
#DATE= 1864/02/09
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#ALIGNMENT_POSITION= 121,47 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Libby Prison Breakout
#POPUP= <<TAG_140>>
#MESSAGE=
#IMAGE= libby.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 155,70
#DATE= 1864/02/09
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#ALIGNMENT_POSITION= 155,70 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Battle of Cherbourg
#POPUP= <<TAG_232>>
#MESSAGE=
#IMAGE= cherbourg.png
#SOUND= sail_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/06/19
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Patton the First
#POPUP= <<TAG_225>>
#MESSAGE=
#IMAGE= patton1.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 64
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/09/25
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Bahia Incident
#POPUP= <<TAG_233>>
#MESSAGE=
#IMAGE= bahia.png
#SOUND= gunboat_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/10/07
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= St Albans Raid
#POPUP= <<TAG_146>>
#MESSAGE=
#IMAGE= stalbans.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 167,20
#DATE= 1864/10/19
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Nevada
#POPUP= <<TAG_142>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/10/31
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= New York Plot
; see wiki - Fort Lafayette for details
#POPUP= <<TAG_138>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 64
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 169,44
#DATE= 1864/11/25
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#ALIGNMENT_POSITION= 169,44 [1]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Comet Sighted
#POPUP= <<TAG_119>>
#MESSAGE=
#IMAGE= comet.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 120
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/05/13
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Stikine Gold Rush
#POPUP= <<TAG_239>>
#MESSAGE=
#IMAGE= 
#SOUND= mine.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/09/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Argentine Civil War Ends
#POPUP= <<TAG_120>>
#MESSAGE=
#IMAGE= pavon.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 52
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/09/17
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Pony Express
#POPUP= <<TAG_121>>
#MESSAGE=
#IMAGE= ponyexpress.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/10/26
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;; pic for this one is of 'Archer' the first winning horse
{
#NAME= Melbourne Cup
#POPUP= <<TAG_122>>
#MESSAGE=
#IMAGE= archer.png
#SOUND= cavalry_movement1.ogg, cavalry_movement2.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/11/07
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Death of Prince Albert
#POPUP= <<TAG_95>>
#MESSAGE=
#IMAGE= princealbert.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/12/14
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= John Tyler Dies
#POPUP= <<TAG_106>>
#MESSAGE=
#IMAGE= tyler.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/01/18
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= First Japanese Embassy
#POPUP= <<TAG_101>>
#MESSAGE=
#IMAGE= japaneseembassy.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 80
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/01/21
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Les Miserables
#POPUP= <<TAG_123>>
#MESSAGE=
#IMAGE= lesmiserables.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 73
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/03/31
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Dungan Revolt
#POPUP= <<TAG_113>>
#MESSAGE=
#IMAGE= weiriver.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 60
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/04/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Great Exhibition
#POPUP= <<TAG_102>>
#MESSAGE=
#IMAGE= exhibition.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/05/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Westminster Bridge
#POPUP= <<TAG_124>>
#MESSAGE=
#IMAGE= westminster.png
; NB this image is from around the turn of the century
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/05/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Cochinchina Colony
#POPUP= <<TAG_110>>
#MESSAGE=
#IMAGE= vietnam.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 73
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/06/05
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Martin van Buren Dies
#POPUP= <<TAG_107>>
#MESSAGE=
#IMAGE= vanburen.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/07/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= John McDouall Stuart
#POPUP= <<TAG_109>>
#MESSAGE=
#IMAGE= mdstuart.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/07/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Namamugi Incident
#POPUP= <<TAG_116>>
#MESSAGE=
#IMAGE= namamugi.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 80
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/09/14
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Blood and Iron
#POPUP= <<TAG_125>>
#MESSAGE=
#IMAGE= bismarck.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 94
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1862/09/30
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= First Spike of the Trans-Continental Railroad
#POPUP= <<TAG_99>>
#MESSAGE=
#IMAGE= tcrr.png
#SOUND= mine.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/01/08
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= London Underground
#POPUP= <<TAG_126>>
#MESSAGE=
#IMAGE= underground.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/01/10
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= January Uprising
#POPUP= <<TAG_100>>
#MESSAGE=
#IMAGE= poland.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 98
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/01/23
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Five Weeks in a Balloon
#POPUP= <<TAG_127>>
#MESSAGE=
#IMAGE= verne.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 73
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/01/31
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Order to Expel Barbarians
#POPUP= <<TAG_104>>
#MESSAGE=
#IMAGE= barbarians.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 79
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/03/11
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Shi Dakai Executed
#POPUP= <<TAG_115>>
#MESSAGE=
#IMAGE= dakai.png
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 60
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/06/26
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Theories of Surplus Value
#POPUP= <<TAG_103>>
#MESSAGE=
#IMAGE= marx.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 119
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/07/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Finnish Language
#POPUP= <<TAG_229>>
#MESSAGE=
#IMAGE= helsinkiball.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 98
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/08/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Bombardment of Kagoshima
#POPUP= <<TAG_117>>
#MESSAGE=
#IMAGE= kagoshima.png
#SOUND= sail_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/08/15
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Russian Navy Visits
#POPUP= <<TAG_228>>
#MESSAGE=
#IMAGE= nevsky.png
#SOUND= ironclad_movement.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 98
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/09/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Red Cross
#POPUP= <<TAG_128>>
#MESSAGE=
#IMAGE= redcross.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 120
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/10/29
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Second Schleswig War
#POPUP= <<TAG_97>>
#MESSAGE=
#IMAGE= schleswig.png
#SOUND= battle1.ogg, battle2.ogg, battle3.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 68
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/02/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Chincha Islands War
#POPUP= <<TAG_111>>
#MESSAGE=
#IMAGE= chinchas.png
#SOUND= sail_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 100
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/04/14
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Revolutionary War Veterans
; https://en.wikipedia.org/wiki/The_Last_Men_of_the_Revolution
#POPUP= <<TAG_105>>
#MESSAGE=
#IMAGE= revolutionvets.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/07/01
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Taiping Defeated
#POPUP= <<TAG_114>>
#MESSAGE=
#IMAGE= nanjing.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 60
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/07/19
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Geneva Convention
#POPUP= <<TAG_129>>
#MESSAGE=
#IMAGE= geneva.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 120
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/08/22
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Shimonoseki Campaign
#POPUP= <<TAG_118>>
#MESSAGE=
#IMAGE= shimonoseki.png
#SOUND= sail_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 80
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/09/05
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= War of the Triple Alliance
#POPUP= <<TAG_108>>
#MESSAGE=
#IMAGE= paraguayanwar.png
#SOUND= battle1.ogg, battle2.ogg, battle3.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 90
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/12/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Quebec Conference
#POPUP= <<TAG_130>>
#MESSAGE=
#IMAGE= quebec64.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 171,5
#DATE= 1864/10/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Second Schleswig War Ends
#POPUP= <<TAG_98>>
#MESSAGE=
#IMAGE= schleswig2.png
#SOUND= liberation.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 94
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1864/10/30
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Snake War
#POPUP= <<TAG_234>>
#MESSAGE=
#IMAGE= 
#SOUND= cavalry_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 103
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1865/03/14
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Claywater Meteorite
#POPUP= <<TAG_133>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 120
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1865/03/25
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Matterhorn Climbed
#POPUP= <<TAG_131>>
#MESSAGE=
#IMAGE= matterhorn.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 120
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1865/07/14
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Chile-Spanish War
#POPUP= <<TAG_112>>
#MESSAGE=
#IMAGE= valparaiso.png
#SOUND= sail_attack.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 59
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1865/09/24
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Lord Palmerston's Death
#POPUP= <<TAG_132>>
#MESSAGE=
#IMAGE= palmerston.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1003[1]
#COUNTRY_ID= 102
#TRIGGER= 40
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1865/10/18
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Apaches Flee into the Hills (Apaches pro-Union Surrendered)
#POPUP= <<TAG_42>>
#MESSAGE=
#IMAGE= 
#SOUND= cavalry_movement1.ogg, cavalry_movement2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 51
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 7,107
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 51 [1] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Apaches Flee into the Hills (Apaches pro-Confederate Surrendered)
#POPUP= <<TAG_42>>
#MESSAGE=
#IMAGE= 
#SOUND= cavalry_movement1.ogg, cavalry_movement2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1002[1]
#COUNTRY_ID= 51
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 7,107
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 51 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Washington Territory Failed Expedition
#POPUP= <<TAG_240>>
#MESSAGE=
#IMAGE= 
#SOUND= landing_casualty1.ogg, landing_casualty2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 2[51,100]
; Set link value to always trigger (dummy value)
#LINK= 202[1]
#COUNTRY_ID= 102
#TRIGGER= 25
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Brazilian Brigade Intercepted (DE 529)
#POPUP= <<TAG_289>>
#MESSAGE=
#IMAGE= 
#SOUND= naval_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 529[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/06/18
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Brazilian Brigade Intercepted (DE 530)
#POPUP= <<TAG_289>>
#MESSAGE=
#IMAGE= 
#SOUND= naval_attack.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 530[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 0
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1863/06/18
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Denver CO -> Omaha NE
#POPUP= <<TAG_1>>
#MESSAGE= <<TAG_1>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.37
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 27,62
#DATE= 1861/04/12
; Omaha, Intermediate towns in Union hands
#ALIGNMENT_POSITION= 65,54 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Denver CO -/> Omaha NE (Omaha Occupied)
#POPUP= <<TAG_2>>
#MESSAGE= <<TAG_2>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 27,62
#DATE= 1861/04/12
; Omaha in CS hands
#ALIGNMENT_POSITION= 65,54 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Omaha NE -> Denver CO
#POPUP= <<TAG_4>>
#MESSAGE= <<TAG_4>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.38
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 62,53
#DATE= 1861/04/12
; Denver, Intermediate towns in Union hands
#ALIGNMENT_POSITION= 24,64 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Omaha NE -/> Denver CO (Denver Occupied)
#POPUP= <<TAG_5>>
#MESSAGE= <<TAG_5>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 62,53
#DATE= 1861/04/12
; Denver in CS hands
#ALIGNMENT_POSITION= 24,64 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Pueblo CO -> Topeka KS
#POPUP= <<TAG_7>>
#MESSAGE= <<TAG_7>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.37
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 26,74
#DATE= 1861/04/12
; Topeka, Intermediate towns in Union hands
#ALIGNMENT_POSITION= 68,70 [1]
#ALIGNMENT_POSITION= 63,70 [1]
#ALIGNMENT_POSITION= 29,75 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Pueblo CO -/> Topeka KS (Intermediate 1 Occupied)
#POPUP= <<TAG_9>>
#MESSAGE= <<TAG_9>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 26,74
#DATE= 1861/04/12
#ALIGNMENT_POSITION= 63,70 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Pueblo CO -/> Topeka KS (Intermediate 2 Occupied)
#POPUP= <<TAG_9>>
#MESSAGE= <<TAG_9>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 26,74
#DATE= 1861/04/12
#ALIGNMENT_POSITION= 29,75 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Pueblo CO -/> Topeka KS (Topeka Occupied)
#POPUP= <<TAG_8>>
#MESSAGE= <<TAG_8>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 26,74
#DATE= 1861/04/12
; Topeka in CS hands
#ALIGNMENT_POSITION= 68,70 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -> Pueblo CO
#POPUP= <<TAG_10>>
#MESSAGE= <<TAG_10>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.38
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,69
#DATE= 1861/04/12
; Topeka, Intermediate towns in Union hands
#ALIGNMENT_POSITION= 68,70 [1]
#ALIGNMENT_POSITION= 63,70 [1]
#ALIGNMENT_POSITION= 29,75 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -/> Pueblo CO (Intermediate 1 Occupied)
#POPUP= <<TAG_12>>
#MESSAGE= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,69
#DATE= 1861/04/12
#ALIGNMENT_POSITION= 63,70 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -/> Pueblo CO (Intermediate 2 Occupied)
#POPUP= <<TAG_12>>
#MESSAGE= <<TAG_12>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,69
#DATE= 1861/04/12
#ALIGNMENT_POSITION= 29,75 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -/> Pueblo CO (Topeka Occupied)
#POPUP= <<TAG_11>>
#MESSAGE= <<TAG_11>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,69
#DATE= 1861/04/12
; Pueblo in CS hands
#ALIGNMENT_POSITION= 23,73 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Ft Barclay NM -> Topeka KS
#POPUP= <<TAG_13>>
#MESSAGE= <<TAG_13>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.37
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 23,88
#DATE= 1861/04/12
; Topeka, Intermediate towns in Union hands
#ALIGNMENT_POSITION= 68,70 [1]
#ALIGNMENT_POSITION= 63,70 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Ft Barclay NM -/> Topeka KS (Intermediate 1 Occupied)
#POPUP= <<TAG_15>>
#MESSAGE= <<TAG_15>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 23,88
#DATE= 1861/04/12
#ALIGNMENT_POSITION= 63,70 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Ft Barclay NM -/> Topeka KS (Topeka Occupied)
#POPUP= <<TAG_14>>
#MESSAGE= <<TAG_14>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 23,88
#DATE= 1861/04/12
; Topeka in CS hands
#ALIGNMENT_POSITION= 68,70 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -> Ft Barclay NM
#POPUP= <<TAG_16>>
#MESSAGE= <<TAG_16>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.38
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,71
#DATE= 1861/04/12
; Topeka, Intermediate towns in Union hands
#ALIGNMENT_POSITION= 68,70 [1]
#ALIGNMENT_POSITION= 63,70 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -/> Ft Barclay NM (Intermediate 1 Occupied)
#POPUP= <<TAG_18>>
#MESSAGE= <<TAG_18>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,71
#DATE= 1861/04/12
#ALIGNMENT_POSITION= 63,70 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Topeka KS -/> Ft Barclay NM (Ft Barclay Occupied)
#POPUP= <<TAG_17>>
#MESSAGE= <<TAG_17>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 65,71
#DATE= 1861/04/12
; Ft Barclay in CS hands
#ALIGNMENT_POSITION= 20,88 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: El Paso TX -> San Antonio TX
#POPUP= <<TAG_19>>
#MESSAGE= <<TAG_19>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Confederate turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.37
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 15,115
#DATE= 1861/04/12
; San Antonio, Intermediate towns in CS hands
#ALIGNMENT_POSITION= 53,131 [2]
; 1st Line - Confederate aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: El Paso TX -/> San Antonio TX (San Antonio Occupied)
#POPUP= <<TAG_20>>
#MESSAGE= <<TAG_20>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 15,115
#DATE= 1861/04/12
; San Antonio in Union hands
#ALIGNMENT_POSITION= 53,131 [1]
; 1st Line - CS politically aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: San Antonio TX -> El Paso TX
#POPUP= <<TAG_22>>
#MESSAGE= <<TAG_22>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Confederate turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.38
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 52,128
#DATE= 1861/04/12
; El Paso, Intermediate towns in CS hands
#ALIGNMENT_POSITION= 12,113 [2]
; 1st Line - Confederate aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: San Antonio TX -/> El Paso TX (El Paso Occupied)
#POPUP= <<TAG_23>>
#MESSAGE= <<TAG_23>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 52,128
#DATE= 1861/04/12
; El Paso in Union hands
#ALIGNMENT_POSITION= 12,113 [1]
; 1st Line - CS politically aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: San Antonio TX -> Fort Worth TX
#POPUP= <<TAG_45>>
#MESSAGE= <<TAG_45>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Confederate turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.36
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 56,129
#DATE= 1861/04/12
; Fort Worth in CS hands
#ALIGNMENT_POSITION= 58,110 [2]
; 1st Line - Confederate aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: San Antonio TX -/> Fort Worth TX (Fort Worth Occupied)
#POPUP= <<TAG_46>>
#MESSAGE= <<TAG_46>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Confederate turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.5
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 56,129
#DATE= 1861/04/12
; Fort Worth in Union hands
#ALIGNMENT_POSITION= 58,110 [1]
; 1st Line - Confederate aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: New Jersey -> Key West FL
#POPUP= <<TAG_89>>
#MESSAGE= <<TAG_89>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.1
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 171,50
#MAP_POSITION= 171,51
#MAP_POSITION= 171,52
#MAP_POSITION= 172,51
#MAP_POSITION= 172,52
#DATE= 1861/04/12
; Key West Union controlled
#ALIGNMENT_POSITION= 142,156 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Jacksonville -> Key West FL
#POPUP= <<TAG_271>>
#MESSAGE= <<TAG_271>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.1
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 144,124
#MAP_POSITION= 145,123
#MAP_POSITION= 145,124
#MAP_POSITION= 146,123
#MAP_POSITION= 146,124
#DATE= 1861/04/12
; Key West Union controlled
#ALIGNMENT_POSITION= 142,156 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Key West -> New Jersey
#POPUP= <<TAG_90>>
#MESSAGE= <<TAG_90>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.2
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 153,154
#MAP_POSITION= 154,154
#MAP_POSITION= 154,155
#MAP_POSITION= 155,154
#MAP_POSITION= 155,155
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Key West -> Jacksonville
#POPUP= <<TAG_272>>
#MESSAGE= <<TAG_272>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.2
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 148,155
#MAP_POSITION= 148,156
#MAP_POSITION= 148,157
#MAP_POSITION= 149,155
#MAP_POSITION= 149,156
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Fort Pickens -> Key West FL
#POPUP= <<TAG_91>>
#MESSAGE= <<TAG_91>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.1
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 117,127
#MAP_POSITION= 118,127
#MAP_POSITION= 118,128
#MAP_POSITION= 119,126
#MAP_POSITION= 119,127
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 142,156 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Key West -> Fort Pickens FL
#POPUP= <<TAG_92>>
#MESSAGE= <<TAG_92>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.2
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 140,153
#MAP_POSITION= 140,154
#MAP_POSITION= 141,152
#MAP_POSITION= 141,153
#MAP_POSITION= 142,153
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 112,124 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Jamaica -> New Orleans LA
#POPUP= <<TAG_245>>
#MESSAGE= <<TAG_245>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 170,187
#MAP_POSITION= 170,188
#MAP_POSITION= 170,189
#MAP_POSITION= 171,186
#MAP_POSITION= 171,187
#MAP_POSITION= 171,188
#MAP_POSITION= 172,187
#MAP_POSITION= 172,188
#MAP_POSITION= 173,187
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Jamaica -> Charleston SC
#POPUP= <<TAG_246>>
#MESSAGE= <<TAG_246>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.2
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 180,188
#MAP_POSITION= 181,187
#MAP_POSITION= 181,188
#MAP_POSITION= 182,187
#MAP_POSITION= 182,188
#MAP_POSITION= 182,189
#MAP_POSITION= 183,187
#MAP_POSITION= 183,188
#MAP_POSITION= 183,189
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Lesser Antilles -> Charleston SC
#POPUP= <<TAG_247>>
#MESSAGE= <<TAG_247>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 73
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 271,191
#MAP_POSITION= 271,192
#MAP_POSITION= 272,191
#MAP_POSITION= 272,192
#MAP_POSITION= 272,193
#MAP_POSITION= 273,190
#MAP_POSITION= 273,191
#MAP_POSITION= 273,192
#MAP_POSITION= 273,193
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Lesser Antilles -> New Orleans LA
#POPUP= <<TAG_248>>
#MESSAGE= <<TAG_248>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 73
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 271,196
#MAP_POSITION= 271,197
#MAP_POSITION= 272,196
#MAP_POSITION= 272,197
#MAP_POSITION= 272,198
#MAP_POSITION= 273,195
#MAP_POSITION= 273,196
#MAP_POSITION= 273,197
#MAP_POSITION= 273,198
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Lesser Antilles -> Veracruz VE
#POPUP= <<TAG_249>>
#MESSAGE= <<TAG_249>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 73
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 271,201
#MAP_POSITION= 271,202
#MAP_POSITION= 272,201
#MAP_POSITION= 272,202
#MAP_POSITION= 272,203
#MAP_POSITION= 273,200
#MAP_POSITION= 273,201
#MAP_POSITION= 273,202
#MAP_POSITION= 273,203
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Puerto Rico -> Charleston SC
#POPUP= <<TAG_250>>
#MESSAGE= <<TAG_250>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 239,175
#MAP_POSITION= 239,176
#MAP_POSITION= 239,177
#MAP_POSITION= 240,175
#MAP_POSITION= 240,176
#MAP_POSITION= 240,177
#MAP_POSITION= 241,175
#MAP_POSITION= 241,176
#MAP_POSITION= 242,176
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Puerto Rico -> Havana CB
#POPUP= <<TAG_251>>
#MESSAGE= <<TAG_251>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 235,182
#MAP_POSITION= 235,183
#MAP_POSITION= 236,182
#MAP_POSITION= 236,183
#MAP_POSITION= 236,184
#MAP_POSITION= 237,181
#MAP_POSITION= 237,182
#MAP_POSITION= 237,183
#MAP_POSITION= 237,184
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Puerto Rico -> New Orleans LA
#POPUP= <<TAG_252>>
#MESSAGE= <<TAG_252>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 100
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 239,188
#MAP_POSITION= 239,189
#MAP_POSITION= 239,190
#MAP_POSITION= 240,189
#MAP_POSITION= 240,190
#MAP_POSITION= 240,191
#MAP_POSITION= 241,189
#MAP_POSITION= 241,190
#MAP_POSITION= 242,190
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Pacific -> Atlantic
#POPUP= <<TAG_259>>
#MESSAGE= <<TAG_259>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; viewable both sides
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.3
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 77,218
#MAP_POSITION= 77,219
#MAP_POSITION= 77,220
#MAP_POSITION= 78,219
#MAP_POSITION= 78,220
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: Atlantic -> Pacific
#POPUP= <<TAG_260>>
#MESSAGE= <<TAG_260>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; viewable both sides
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.4
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 124,204
#MAP_POSITION= 125,203
#MAP_POSITION= 125,204
#MAP_POSITION= 126,203
#MAP_POSITION= 126,204
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Loop Marker: New York -> Mississippi
#POPUP= <<TAG_274>>
#MESSAGE= <<TAG_274>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.1
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 168,46
#DATE= 1861/04/12
; New York and Newark in Union hands
#ALIGNMENT_POSITION= 169,45 [1]
#ALIGNMENT_POSITION= 168,47 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 73 [2] [0] [0]
#VARIABLE_CONDITION= 100 [2] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: NE Map Edge
#POPUP= <<TAG_258>>
#MESSAGE= <<TAG_258>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 102
#TRIGGER= 100
; Means symbol won't disappear when the blue i unclicked.
#PRIVATE= 0
#DISPLAY_ORDER= 1
; Viewable on both US and CS turns
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.15
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 294,10
#MAP_POSITION= 294,30
#MAP_POSITION= 294,50
#MAP_POSITION= 294,70
#MAP_POSITION= 294,90
#MAP_POSITION= 294,110
#MAP_POSITION= 294,130
#MAP_POSITION= 294,150
#MAP_POSITION= 294,170
#MAP_POSITION= 294,190
#DATE= 1861/04/12
; Blockade Runner 1 in Confederate hands
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CS politically aligned with CS and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Denver Californian MPP
#POPUP= <<TAG_43>>
#MESSAGE= <<TAG_43>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Viewable on both US and CS turns
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.15
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 24,64
#DATE= 1861/07/24
; Denver in Union hands
#ALIGNMENT_POSITION= 24,64 [1]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Mexican Trade MPP
#POPUP= <<TAG_236>>
#MESSAGE= <<TAG_236>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Viewable on both US and CS turns
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.15
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 48,144
#DATE= 1861/05/01
; Denver in Union hands
#ALIGNMENT_POSITION= 48,144 [2]
; 1st Line - Mexico not in war
#VARIABLE_CONDITION= 83 [1] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Neutral Kentucky MPP
#POPUP= <<TAG_44>>
#MESSAGE= <<TAG_44>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Viewable on both US and CS turns
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.15
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 118,73
#DATE= 1861/05/16
; Frankfort in neutral hands
#ALIGNMENT_POSITION= 118,73 [0]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Mobilisation Cities
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1000[1]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Viewable on both US and CS turns
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 2.19
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 110,86
#MAP_POSITION= 156,70
#DATE= 1861/07/01
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Warn Union Player to Stay Away from Blockade Ports
#POPUP= <<TAG_47>>
#MESSAGE= <<TAG_47>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.14
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 111,202
#MAP_POSITION= 171,146
#MAP_POSITION= 218,91
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - UK politically aligned with Confederate, not in war and not surrendered
#VARIABLE_CONDITION= 102 [2] [0] [0]
#VARIABLE_CONDITION= 2 [2] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Warn Union Player to Stay Away from Blockade Ports
#POPUP= <<TAG_48>>
#MESSAGE= <<TAG_48>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.14
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 142,163
#DATE= 1861/04/12
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Spain politically aligned with Confederate, not in war and not surrendered
#VARIABLE_CONDITION= 100 [2] [0] [0]
#VARIABLE_CONDITION= 7 [2] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Petersburg Effect (Union)
#POPUP= <<TAG_76>>
#MESSAGE= <<TAG_76>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 155,72
#DATE= 1861/04/23
; Blockade Runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Petersburg Effect (Confederate)
#POPUP= <<TAG_76>>
#MESSAGE= <<TAG_76>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 155,72
#DATE= 1861/04/23
; Blockade Runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Hampton Roads Effect (Union)
#POPUP= <<TAG_261>>
#MESSAGE= <<TAG_261>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 164,73
#MAP_POSITION= 165,73
#DATE= 1861/04/23
; Norfolk in Confederate hands
#ALIGNMENT_POSITION= 163,74 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Hampton Roads Effect (Confederate)
#POPUP= <<TAG_261>>
#MESSAGE= <<TAG_261>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Confederate turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 164,73
#MAP_POSITION= 165,73
#DATE= 1861/04/23
; Norfolk in Confederate hands
#ALIGNMENT_POSITION= 163,74 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Port Hudson Effect (Union)
#POPUP= <<TAG_262>>
#MESSAGE= <<TAG_262>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 90,122
#DATE= 1861/04/12
; Blockade Runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Port Hudson Effect (Confederate)
#POPUP= <<TAG_262>>
#MESSAGE= <<TAG_262>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 90,122
#DATE= 1861/04/12
; Blockade Runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: New Orleans Levees (Union)
#POPUP= <<TAG_273>>
#MESSAGE= <<TAG_273>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 96,128
#DATE= 1861/04/12
; New Orleans in Confederate hands 
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - counter pro-CS (ie 523 not fired)
#VARIABLE_CONDITION= 109 [2] [10] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: New Orleans Levees (Confederate)
#POPUP= <<TAG_273>>
#MESSAGE= <<TAG_273>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable CS turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 96,128
#DATE= 1861/04/12
; New Orleans in Confederate hands 
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - counter pro-CS (ie 523 not fired or has been declined - CS not told)
#VARIABLE_CONDITION= 109 [2] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Fort Pulaski Effect (Union)
#POPUP= <<TAG_81>>
#MESSAGE= <<TAG_81>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 142,109
#DATE= 1861/07/13
; Blockade Runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: Fort Pulaski Effect (Confederate)
#POPUP= <<TAG_81>>
#MESSAGE= <<TAG_81>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.6
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 142,109
#DATE= 1861/07/13
; Blockade Runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Union) - New Orleans
#POPUP= <<TAG_267>>
#MESSAGE= <<TAG_267>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 103,132
#DATE= 1861/07/12
; city in Confederate hands
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Union) - Mobile
#POPUP= <<TAG_267>>
#MESSAGE= <<TAG_267>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 107,125
#DATE= 1861/07/12
; city in Confederate hands
#ALIGNMENT_POSITION= 106,121 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Union) - Savannah
#POPUP= <<TAG_267>>
#MESSAGE= <<TAG_267>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 144,109
#DATE= 1861/07/12
; city in Confederate hands
#ALIGNMENT_POSITION= 140,108 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Union) - Charleston
#POPUP= <<TAG_267>>
#MESSAGE= <<TAG_267>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 148,104
#DATE= 1861/07/12
; city in Confederate hands
#ALIGNMENT_POSITION= 145,101 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Union) - Wilmington
#POPUP= <<TAG_267>>
#MESSAGE= <<TAG_267>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 103
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Union turns
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 161,92
#DATE= 1861/07/12
; city in Confederate hands
#ALIGNMENT_POSITION= 158,91 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Confederate) - New Orleans
#POPUP= <<TAG_268>>
#MESSAGE= <<TAG_268>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 103,132
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Confederate) - Mobile
#POPUP= <<TAG_268>>
#MESSAGE= <<TAG_268>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 107,125
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 106,121 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Confederate) - Savannah
#POPUP= <<TAG_268>>
#MESSAGE= <<TAG_268>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 144,109
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 140,108 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Confederate) - Charleston
#POPUP= <<TAG_268>>
#MESSAGE= <<TAG_268>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 148,104
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 145,101 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade (Confederate) - Wilmington
#POPUP= <<TAG_268>>
#MESSAGE= <<TAG_268>>
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 109[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.10
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 161,92
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 158,91 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - British (Confederate) - New Orleans
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 110[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.31
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 104,132
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - British (Confederate) - Mobile
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 110[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.31
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 108,125
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 106,121 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - British (Confederate) - Savannah
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 110[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.31
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 145,108
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 140,108 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - British (Confederate) - Charleston
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 110[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.31
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 149,103
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 145,101 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - British (Confederate) - Wilmington
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 110[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.31
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 162,92
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 158,91 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - French (Confederate) - New Orleans
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.32
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 104,132
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - French (Confederate) - Mobile
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.32
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 108,125
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 106,121 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - French (Confederate) - Savannah
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.32
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 145,108
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 140,108 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - French (Confederate) - Charleston
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.32
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 149,103
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 145,101 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - French (Confederate) - Wilmington
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[1]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.32
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 162,92
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 158,91 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - Spanish (Confederate) - New Orleans
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.33
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 104,132
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - Spanish (Confederate) - Mobile
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.33
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 108,125
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 106,121 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - Spanish (Confederate) - Savannah
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.33
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 145,108
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 140,108 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - Spanish (Confederate) - Charleston
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.33
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 149,103
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 145,101 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Marker: European Blockade - Spanish (Confederate) - Wilmington
#POPUP= 
#MESSAGE= 
#IMAGE= 
#SOUND= 
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 111[0]
#COUNTRY_ID= 64
#TRIGGER= 100
; Means symbol will disappear when the blue i unclicked.
#PRIVATE= 1
#DISPLAY_ORDER= 1
; Only viewable Conf. turns
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 2.33
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 162,92
#DATE= 1861/07/05
; city in Confederate hands
#ALIGNMENT_POSITION= 158,91 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Turn 1
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_178>>
#MESSAGE= <<TAG_172>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Foreign Weapons
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_279>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Richmond FS Bonus
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_264>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/05/30
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Kentucky Neutrality
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_50>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/07/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 114,73
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Kentucky politically aligned with Union, not in war, and not surrendered
#VARIABLE_CONDITION= 17 [1] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): California
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_75>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/07/24
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 24,64
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Europe
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_180>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/07/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): New Orleans
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_277>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/05/15
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 168,46
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 109 [2] [10] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): New Orleans 2
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_278>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/05/15
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 96,128
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 109 [2] [10] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Union is warned about British entry >50%
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_82>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 102 [2] [50] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Union is warned about French entry >50%
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_84>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 73 [2] [50] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Union is warned about Spanish entry >50%
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_83>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 100 [2] [50] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Garibaldi's March on Rome (CinC)
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_280>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1862/07/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
; 2nd Line Garibaldi counter CinC
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 8 [2] [10] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Garibaldi's March on Rome (AC)
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_280>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1862/07/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union in war, Union side, not surrendered
; 2nd Line Garibaldi counter CinC
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 8 [1] [10] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Mexican Convoys
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_223>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 39,173
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#VARIABLE_CONDITION= 83 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Union): Risk of Partisans Being Expanded
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_242>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on Union Turn or MP by Union player
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1001[1]
#COUNTRY_ID= 103
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 1
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1862/09/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Union politically aligned with Union, in war, and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
#CONDITION_POSITION= 153,78 [9,9] [2,2] [1] [0]
#CONDITION_POSITION= 151,83 [9,9] [2,2] [1] [0]
#CONDITION_POSITION= 137,94 [13,13] [2,2] [1] [0]
#CONDITION_POSITION= 115,106 [11,11] [2,2] [1] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Turn 1
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_178>>
#MESSAGE= <<TAG_179>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 114,109
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Mexican Trade
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_237>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/05/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 48,144
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Virginia 1861
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_51>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/05/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Richmond FS
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_265>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/05/30
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Kentucky
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_57>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/06/25
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 118,73
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - Kentucky >40% Union
#VARIABLE_CONDITION= 17 [1] [40] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Europe
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_181>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/07/05
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 155,70
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Coastal Defence
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_77>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/11/05
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 140,108
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Speculators
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_276>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1862/01/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 109,86
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Emancipation Warning
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_238>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 525[0]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1862/03/13
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 157,61
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): New Orleans in Danger
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_281>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 96,128
; New Orleans in Confederate hands
#ALIGNMENT_POSITION= 96,127 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 96,128 [0,0] [1,1] [1] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Missouri (DE 501 YES)
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_58>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 3
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/06/01
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 79,82
; Jefferson City in CS hands - only possible on turn 2 if Union did YES to DE 501
#ALIGNMENT_POSITION= 83,72 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): New Mexico 1861
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_52>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 12,113
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#CONDITION_POSITION= 12,113 [2,2] [1,1] [2] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Navajo
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_88>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 64
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/09/14
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 14,91
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 64 [2] [100] [0]
#VAIRABLE_CONDITION= 84 [2] [0] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): British Entry
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_253>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 175,192
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 102 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): French Entry
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_254>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 279,191
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 73 [2] [100] [0]
#VARIABLE_CONDITION= 82 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Spanish Entry
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_255>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1004[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 243,182
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{ 
#NAME= Strategic Advice (Confederate): Warning Re Cuban Rebels
; Tag 49 says "Strategic Advice"
#POPUP= <<TAG_49>>
#MESSAGE= <<TAG_257>>
#IMAGE= communication.png
#SOUND= popup.ogg
#FLAG= 1
#TYPE= 0
; Seen on CS Turn or MP by CS player
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 517[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 1
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 2
#DISPLAY_STYLE= 1
#MESSAGE_STYLE= 2
#DATE= 1861/04/12
#TEXT_RGB= 0,0,0 
#SHADOW_RGB= 0,0,0 
#MAP_POSITION= 184,177
; Blockade runner 1 in Confederate hands (dummy)
#ALIGNMENT_POSITION= 295,15 [2]
; 1st Line - CSA politically aligned with Confederate, in war, and not surrendered
#VARIABLE_CONDITION= 100 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: King Cotton Alert (DE 29) - UK
#POPUP= <<TAG_266>>
#MESSAGE=
#IMAGE= kingcotton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 29[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: King Cotton Alert (DE 30) - France
#POPUP= <<TAG_266>>
#MESSAGE=
#IMAGE= kingcotton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 30[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: King Cotton Alert (DE 31) - Spain
#POPUP= <<TAG_266>>
#MESSAGE=
#IMAGE= kingcotton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 31[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: King Cotton Alert (DE 32) - UK
#POPUP= <<TAG_266>>
#MESSAGE=
#IMAGE= kingcotton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 32[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: King Cotton Alert (DE 33) - France
#POPUP= <<TAG_266>>
#MESSAGE=
#IMAGE= kingcotton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 33[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: King Cotton Alert (DE 34) - Spain
#POPUP= <<TAG_266>>
#MESSAGE=
#IMAGE= kingcotton.png
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 34[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Britain >30%
#POPUP= <<TAG_150>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 102 [2] [30] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Britain >40%
#POPUP= <<TAG_151>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 102 [2] [40] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Britain >50%
#POPUP= <<TAG_152>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 102 [2] [50] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Britain >60%
#POPUP= <<TAG_153>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 102 [2] [60] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Britain >70%
#POPUP= <<TAG_154>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 102 [2] [70] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Britain >80%
#POPUP= <<TAG_155>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 102
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 102 [2] [80] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: France >30%
#POPUP= <<TAG_156>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 73 [2] [30] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: France >40%
#POPUP= <<TAG_157>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 73 [2] [40] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: France >50%
#POPUP= <<TAG_158>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 73 [2] [50] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: France >60%
#POPUP= <<TAG_159>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 73 [2] [60] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: France >70%
#POPUP= <<TAG_160>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 73 [2] [70] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: France >80%
#POPUP= <<TAG_161>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 73
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 73 [2] [80] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Spain >30%
#POPUP= <<TAG_162>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 100 [2] [30] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Spain >40%
#POPUP= <<TAG_163>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 100 [2] [40] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Spain >50%
#POPUP= <<TAG_164>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 100 [2] [50] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Spain >60%
#POPUP= <<TAG_165>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 100 [2] [60] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Spain >70%
#POPUP= <<TAG_166>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 100 [2] [70] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

{
#NAME= Diplomatic: Spain >80%
#POPUP= <<TAG_167>>
#MESSAGE=
#IMAGE= 
#SOUND= report.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 100
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_ORDER= 1
#DISPLAY_TURN= 0
#DISPLAY_STYLE= 0
#MESSAGE_STYLE= 0
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 0,0,0
#MAP_POSITION= 
#DATE= 1861/04/12
; Blockade Runner 1 in CS hands
#ALIGNMENT_POSITION= 295,15 [2]
#VARIABLE_CONDITION= 100 [2] [80] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}